Jungle Ruins, as ten useful pieces
The temple props are available as a GLB collection: pillars, vines, a statue and a rope-bridge segment for a scene of your own.
Jungle Ruins
Inside the project
Jungle Ruins is a collection of ten named static meshes in one GLB file. The pieces can dress an overgrown temple scene: pillars, an archway, vines, a mossy rock, a statue, a chest, a torch sconce and a rope-bridge segment.
The renders show the supplied models. They are parts to arrange in your own scene; gameplay, animation and engine-specific setup are left to the project you put them into.
The collection was made with an AI-assisted workflow, followed by automated validation and a human review before release.
Asset direction, the model collection, neutral preview renders and the release package.
Ten distinct meshes make it clear what is in the collection before you open it.
The GLB file can be imported into software that supports glTF 2.0 binary assets.
The gallery shows individual supplied models. The spike-trap model is static geometry, without damage logic.
A closer look



From the workbench
The temple props are available as a GLB collection: pillars, vines, a statue and a rope-bridge segment for a scene of your own.
Jungle RuinsAnother corner

A Roblox showroom where the kits become a place you can explore at full scale.

Grow unusual crops and turn a rusty junkyard into a garden.